All-too-familiar enemies are also introduced, like annoying as all hell mutant dogs. That notion is only made worst because areas that franchise fans have come to know and love – like the Pueblo from the opening of Resident Evil 4 – have been modified to suit the mechanics of this new entry.Īs you progress through the single-player campaign – if you can even justify calling it that – the new locales also offer up new challenges, like ‘stand in one spot for ten seconds’. Textures are quite noticeably simple and barren, and that resident ugliness - pun intended - pulls you right out of the experience.
Those familiar landscapes might have gotten the title by on nostalgia alone, but that notion is ultimately crushed by their poor quality. In your DNA-sourcing travels, you’ll visit a single new environment, followed by the likes of multiple reused locations from previous titles in the series. You do so in an over the shoulder, third-person view that greatly obstructs what you can see on-screen, switching to first-person should you wish to aim down your weapon’s sights. Two years after the events of Resident Evil 6 and twelve after the demise of Umbrella itself, your mission is to shoot zombies and other BOWs in the face in order to collect DNA samples. Working with the flimsiest premise possible, its single-player campaign places you in the boots of an Umbrella mercenary. Brief moments of online merriment don’t even come close to saving this muddy, jumpy, bot-filled mess. Why did you decide to release this despite it being a pile of fresh garbage? I’m still fairly hopeful for Resident Evil 7: Biohazard, but this wasn’t cool.I didn’t think it would be possible, but Umbrella Corps has officially taken the title of “biggest Resident Evil cash-in” away from Operation: Raccoon City. The fact that it has the gall to charge $35 is actually kind of insulting.Ĭapcom, why would you do this? You come out of E3 with a shocking demo that made us all believe that you were back on the ball. If Umbrella Corps were a little $15 dollar digital game, it would be inoffensive.
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It’s vanilla as online shooters go, wearing the skin of Resident Evil.
I know that complaint is levied more towards the community, but it wouldn’t exist if the game weren’t so pathetic. There’s issues with connecting to games, it takes forever to get a game going, and it has that problem GTAV’s heists had where impatient players consistently drop out of games taking too long and you get caught in an infinite loop of waiting. One bad connection can bring the entire game down, and often I was playing in a lagged out mess where you could empty 4 clips into a zombie before it reacted in any way. It even finds a way to make the 3rd person camera look bad, being ridiculously tight to the character’s head and jumping into first person when trying to precision aim, making it incredibly hard to be aware of your surroundings, and results in a lot of the aforementioned death. Textures are low and choppy, there’s frequent screen tearing and certain things don’t connect to the ground properly and games look kind of muddy. While Unity can be used to make some amazing things, it can also make a bad product look cheap, and that’s exactly what’s going on here. Umbrella Corps is visually unappealing as well.
It only takes a few shots to bring someone down, and typically, anytime you got shot at, you died. However, rarely did I notice this ever being exploited.
Should an opponent get a lucky shot and take out the jammer, then it’s open season. These zombies would be dangerous if not for a special zombie-jammer that every player is equipped with that keeps them from being noticed by zombies. What is supposed to add further “variety” are the dangerous zombies that pervade the battlefield. The missions themselves are fairly typical, sometimes it’s deathmatch, sometimes it’s hold the object, but they are all just variations on modes you’ve seen in one form or another. Your basic deathmatch, and multi-mission mode, where missions are randomly generated and players compete to finish them (but mostly just shoot each other a lot.) It’s a pretty standard affair deathmatches are your bog standard 3rd person cover-based shooting, and while multi-mission adds the textbook definition of “variety,” every mission blurs together into a grey/brown mess of shooting and dying. As an online-multiplayer only game Umbrella Corps has two game modes. Resident Evil: Umbrella Corps’ first problem is an utter lack of content.